Sail the Astral Sea!
First off, thank you for your interest in Dead Gods!
Second—here’s some info about the campaign and group:
Overall, we tend to be a pretty story/role-play intensive group. Not to say that we don’t have a slew of combat scenes from time-to-time, but it is typical for us to play for four hours with maybe one fight. I also try to ask for input from the players on ways to help them flesh out their characters and encourage them to make up details of the shared game-world. I understand that this is not everyone’s style and I will not be in anyway insulted if you would rather play in someone else’s game because of this.
The campaign kicked off as a fairly standard D&D game. A couple of sessions in, I worked with each player to add flashback adventures centered on their character’s background into a “find the magic macguffin before the big bad does” plot-line. The party has since moved to the wider planes of existence—namely Sigil, the City of Doors. (If you’ve never read the Planescape setting—the city sits at the ‘center’ of reality and is run by philosophically-driven factions.)
Since their arrival, the party has become embroiled in a mystery involving the death and resurrection of numerous insane citizens of Sigil. The PCs have also been running into people they have never met who seem to know them well. This has thrown the heroes’ own memories into question and they are in the process of uncovering the truth.
Finally—since I think it’s important to be upfront with people:
A few of us have had some ‘interesting’ experiences with the meet-up, such as:
- dudes who start every combat round with “my hot-lesbian-elf-stripper-ninja…”
- homophobic language being used to describe how their character did in a fight
- overbearing people trying to micro-manage other’s characters
- people trying to get their characters laid at every turn (in a decidedly creepy manner)
This is certainly not the norm, but it does happen from time-to-time.
We have managed to put together a group with excellent chemistry and that is something that I look to protect. If someone in the group causes others to be uncomfortable or makes things un-fun, then I will say something. I do not expect that to happen with you or anyone else, but I don’t want there to be any surprises if I end up calling someone out. When it comes down to it we play the game to have fun—each of us has a responsibility to ensure that the environment is welcoming to the group as a whole.